WebMar 3, 2024 · Hi Armin Zingler, I could just use Direct3D9 without a debug layer but that will make it harder to know when something messed up. I remember read that Direct3D 9 debugging basically only works on Windows 7 or earlier. The only way to get debug support for Direct3D 9 with Windows 8.x or Windows 10 is to install a 'checked' build of … WebFeb 13, 2024 · Use -d3ddebug to enable the D3D debug device. Check log for GPU state information. Also, the category thing is annoying. Hannesdoll1 April 22, 2024, 7:56am 2 I …
c++ - Create DXGI Swapchain for SDL2 window - Stack Overflow
WebPlease follow the instructions in “Run Windows 10 SDK Layer in Windows 7 emulation mode” to identify usage of unsupported fence usage patterns. Then you can refer to the updated public residency helper library (d3dx12residency.h) and see how you can remove those patterns. This also helps for ongoing QA testing to catch issues specific to ... patent and latent defects in real estate
DirectX12 3D游戏开发实践(龙书)第四章 Direct3D的初始化 - 代 …
WebWelcome to the DirectX 12 Agility SDK landing page where you’ll find links to Agility SDKs and other helpful info. Check out our Announcement blog and Game Stack Live talk. We also have a Getting Started Guide with detailed info for developers who want to integrate Agility SDK support into their engine. Visit the DirectX Landing Page for more ... Web,Direct3D是在Windows平台上开发实时3D应用的软件开发接口。随着Windows操作系统的升级,Direct3D的版本也随着升级。WindowsXP对应Direct3D9的各个版本,Vista 对应D3D10,10.1,Windows7则对应D3D11。所以在XP平台上是没法做D3D10及以上的开发了。 To enable the debug layer, specify the D3D11_CREATE_DEVICE_DEBUG flag in the Flags parameter when you call the D3D11CreateDevice function to create the rendering device. This example code shows how to enable the debug layer when your Microsoft Visual Studio project is in a debug build: C++ See more If you pass NULL to the pResource or pMappedResource parameter of the ID3D11DeviceContext::Map method, the behavior of Map is … See more The runtime drops a call to ID3D11DeviceContext1::DiscardResource or ID3D11DeviceContext1::DiscardViewunless you correctly create … See more In a call to the ID3D11DeviceContext::CopySubresourceRegion method, the source box must be within the source resource. The destination offsets, (x, y, and z) allow the … See more tiny stick and poke ideas